Friday 15 December 2017
Animation scene
Sky dome - Space Dome
I have created space dome for the scene. This is very simple. The background could be improved with a better quality texture. In the future I could use Photoshop to make own space texture.
These two spheres have two planet texture on the them. These textures are of better quality than space texture. The planets added more to scene by adding to the background of the action.
Particles
This is the particle effect in Maya. This allows you to make various different particle affects which you can modify on how you want the particle to move,size,number,how long it will animate for and you can add various different forces.
This tool could be used to make engine thruster or explosions in the animation.
Test Camera render
This is my first attempt with doing the first scene using camera for this screen. This very poor quality,problems with lighting and he is not very smooth movements either.
Rigging - Used the skeleton to create joints tool to start to create skeleton for the hand 3d model. This tool allows you to rig a hand.
I have added all the joints to the 3D hand, Now this is ready to animate.
I used the interactive bind skin.This tool allows you to modify on how you want to move the rig. Allows yo to pick what areas you want to affect while moving it. This can be very useful for a hand since there multiple different movements which include wrist,fingers and thumb etc.
Extra tools animation
I created multiple 3d primitives and added newton physics on them. Down below you can see how the objects react to each other when newton psychics is applied.
You can see newton physics applied to the 3d objects. This tool would be great for using animation if I need 3d objects in my animation to collide togther.
I used tool vortex this allows a 3b object go around and around.
Down below you can see it turning around. This tool could be used for asteroids in the animation.
Monday 4 December 2017
Week 10
I used the CV curve tool which allows you create a curve.
I used rebuild tool which allows the curve to have more points and smoothed it out. This make the object that I will be animating more smoothly instead of jagged effect. This will help when I'm animating my star wars ships. Just like beizer curve you will be able to attach cameras too which can be seen below.
I used firework tool to create fireworks.
You can change various different settings to get various different effects. Down below I created sphere and selected fire tool.
The sphere is on fire. This tool can be used if I want to set my objects in animation on fire. You can experiment with settings to get the affect you want.
Animation Week 7 - 8 exercises
This is a handling exercise. This allows us to create an object that we can use to pivot the 3D object. This can be helpful when needing to animate an object but also need to pivot the object in various different positions or multiple movements. A great example of this is using to animate a door and door handle.
Down below is another exercise where I learnt how to use motion path.
This tool allows you to attach a 3D Object to a curve and it allows it follow the path that is created.
This image shows it in action. This tool is very useful since it allows you to animate 3d objects very fast. It can be good to animate the Star Wars ships since you will be able to create crazy loops and curves and the ship will follow. There is a problem with this in that object seems to accelerate during the animation. This can be fixed by smoothing out the graph line in the graph editor.
You can add cameras to the scene and animate them so you will be able to get the camera to follow the 3d objects. This allows you to create more dynamic animations.
Now this exercise is simple. I starting by creating a sphere. Then I had to reverse the faces of the sphere which means all the faces are no longer outside , they are are inside of the sphere. Down below all the faces are reversed inside the sphere.
This allows you to put a texture inside the sphere , which will can be used to create a sky dome. This method allows you create space environment inside the sphere. This is a very quick method too and straight forward to use.
Friday 10 November 2017
X wing
Started with making a cube and added divisions to it using the add divisions tool. Then started to move
Tuesday 17 October 2017
Story board and final idea
The final idea they will be two groups ships moving towards each other. One group will have a Star Destroyer and two X wing. The other group will have three Tie fighters
They move closer and closer then will start firing at each other. One of the X-wing manages to destroys one of the Tie fighter.
Suddenly one of the Ties fighter fires at other Tie fighter.
Animation ends.
Original Storyboard
Week Three
Bezier curve tool
Bezier curve tool allows you produce 2D curves but with this specific tool you can have more control of the curve. The reason is you can have more control on the anchors points which allows you to produce more bends in the line. An example of bezier tool is down below. It is used to make an wine glass.
Once the 2D line is made. I used revolve tool to convert the 2D Line into a 3D object. Down below you can see the result. My first attempt making the wine glass looks more like lamp then a wine glass. I should experiment with revolve settings to see what I will be able to produce. I could re do making the 2D line to see if it makes any difference. The good points are the height of the glass, the shape of the goblet is okay but bottom stem is too wide and thick.
Captain Wheel Week 2 Part 1
Wheel
I used the tool create primitive 3d Pipe tool to make the the main outer shell of the wheel. I then edited the width and radius of the 3d Object. Making 3d models with primitives can make it all more easier and can speed up the process of developing the 3d model.
I pressed '3' key to see what the the model looks in smooth preview. This can be very useful to see what the 3D model looks before we actually do any drastic modification to the 3D object.
The next 3D primitive I used is the create 3D cylinder tool to make the first spoke. I edited the width and length of the cylinder.
Once I got the right size I decided to duplicate the cylinder to make rest of the wheel spokes. This was to make sure all wheel spokes are the same size. This speeds up the process instead of making all wheel spokes one by one. It is more accurate too.
I used combine tool to make all the wheel spokes into one 3D object. This tool is very useful since it allows you to group multiple separate meshes together which then allows you move,transform and rotate them all at the same time. If you need to move all objects together you will be able to using this tool.
Monday 2 October 2017
Brainstorm ideas
- Ship moving around avoiding missiles and asteroids. Look like it trying to escape.
- Small group of ships meet another small group of ships and start firing each other
- Ships racing around (Pod Racing)
- Ship going back to their home planet while avoiding obstacles
- ships collide and crash
Sunday 1 October 2017
Mood Board
1) If this ship was used in the animation, it looks like it could be used as a leader for small group of ships. It looks more heavyweight and bulky, this makes it look like a ship that would be charge.
2) This ships looks light weight and is a lot more mobile. It does look like it would be destroyed more easily since it appears fragile. The fragile body looks like it would be a lightweight ship which means it could move fast. In the animation it would be used as a ship that is very mobile and fast but if it gets hit by a missile it will be destroyed.
3) This ship looks lightweight too but it has more weapons which are all part of the ship. In the animation this ship could be used if a ship needs to shoot missiles.
4) Number 4 looks slower than 1, 2, and 3 but is a heavy weight model. In the animation this ship could be a big boss or the leader of a small to medium fleet of ships.
5) This ship appears very fragile and the middle of the ship looks like it would be a weak point. The ship is built of a lot similar basic primitive shapes and it is not as complex as 2 and 3.
6) Number 6 looks very similar to number 1 but it looks as if it has more weight. In the animation it could be used to assist number 1.
7) Now number 7 is very interesting it is largest ship by far. It is the most heavyweight ship. In the animation it could be used it to lead an entire fleet of ships.
8) This ship looks extremely lightweight and it seems as if it has no weapons or very small weapons. It does look like it would be speedy, it could be one of the fastest ships. In the animation it could be used if you need a really fast ship.
References
http://cdn.playbuzz.com/cdn/fa9a603b-97c2-4196-b959-6e4e77f4cc35/8f0f4085-adfe-410c-8e60-7608ce1dfe59.jpg
https://img.rt.com/files/2015.08/original/55db22edc3618868528b457e.jpg
http://www.igorstshirts.com/blog/conceptships/2016/star_wars/star_wars_saturday_11.jpg
http://www.denofgeek.us/sites/denofgeekus/files/styles/article_width/public/7/44/x-wing.jpg
https://img00.deviantart.net/e9cc/i/2011/303/3/2/starwars_and_wh40k_ships_2_by_dirkloechel-d39j5n5.jpg
https://imgix.ranker.com/user_node_img/50047/1000931279/original/millennium-falcon-photo-u1?w=650&q=50&fm=jpg&fit=crop&crop=faces
http://cdn2us.denofgeek.com/sites/denofgeekus/files/styles/article_width/public/2016/01/naboo-starfighter.jpg?itok=KvVkziX7
http://cdn1us.denofgeek.com/sites/denofgeekus/files/styles/article_width/public/2016/01/outrider.jpg?itok=NnKAPCk4
https://i.pinimg.com/736x/1a/85/8a/1a858ab71ea6e1fe603a52cb9ec760f4--star-wars-spaceships-different-types-of-ties.jpg
http://cdn.playbuzz.com/cdn/74b7b8a2-5016-4f79-8dc4-4f68af0db433/c0d955df-80bf-4eb5-840e-b2d8de6d6789.jpg
https://i.pinimg.com/originals/14/fd/df/14fddf0be5e2f747567c90dacfc6f7f2.jpg
Schematics https://www.the-blueprints.com/blueprints-depot/sciencefiction/star-wars-rebel/x-wing.GIF
https://www.the-blueprints.com/blueprints-depot/misc/other/tie-fighter-2.gifhttps://www.the-blueprints.com/blueprints-depot/misc/other/tie-fighter-2.gif
http://www.theforce.net/swtc/Pix/books/egvv/isd-eg1.gif
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